Description
This is a project for the advanced graphic programming course, in which we had to develop a shader that would render 3 spheres with different colors and refraction and reflection properties.
The objective of the exercise was to create a rendering based on the ray tracing technique, the camera can orbit around the spheres, all objects including the ground reflect the objects around.
In addition, as you can see, the sky also contains an effect of clouds that are also reflected on the ground and on the objects in the scene.