Advanced Graphics Programming - Engine Programming
Graphics programming and engine programming developed using OpenGL, GLSL and C++.
GitHubGraphics programming and engine programming developed using OpenGL, GLSL and C++.
GitHubParticle system made by ray tracing and deferred rendering for my Bachelor's final project using OpenGL and C++.
GitHubProfessional project as a gameplay / tools programmer in 2Awesome Studio (2023-2024)
SteamBelow I show some of the outstanding skills in different areas.
Extensive knowledge in C, C++, C# programming languages.
I have skills in Substance painter.
I have skills programming graphics shaders using the GLSL language.
I have experience using the unity engine. I have a wide enough knowledge of the program to work quite well in any area of the engine.
Certain knowledge of HTML. I have needed to learn a bit of this programming language to be able to create this website.
Knowledge in programming and development of video games in VR, optimization techniques, design knowledge...
I have certain skills in Adobe Photoshop to work in an agile way and have an overview of the program.
Knowledge of opengl to create 3D environments at a low level, and many of the techniques necessary to obtain interesting results.
Knowledge of different animation techniques and advanced rigging in maya software
Knowledge in the development of applications for mobile devices using flutter and dart
Knowledge and fluency with integration of sorting algorithms, pathfinding, compression algorithms, binary trees, state machines, particle simulation, physics engines, etc.